Roll | |
1 | Quiescent Quicksilver: A vile of near-inert quicksilver that absorbs all sounds for 10 minutes on release. |
2 | Think-Man’s Pumice: Transforms gold into lead. Useful in certain limited situations. |
3 | Liquid Lunch: A liquefied luncheon, feeds four. Delicious and nutritious. |
4 | Geas Grease: The first person to slip over in a pool of geas grease owes its creator one major favour. |
5 | Sovereign Glue: Two things joined by this substance cannot be unjoined except by magical means or universal solvent. |
6 | Merchant Paste: Rub on silver or copper coins to make them appear gold for three days. Enough for 500 “gold” pieces. |
7 | Alchemic Armour: Apply to add +3 to the armour value of a particular suit of armour. The effect dissipates after five hours. Unfortunately, so does the armour. |
7a | Illusionist's Fire: target appears to catch fire, but suffers no harm. |
9 | Mouldy Bread: Either cures any disease or gives you terrible food poisioning. |
10 | Tracer Dust: Once you sprinkle this on someone, a specialised lodestone compass will point to them for five days. |
11 | Universal Solvent: One dose dissolves any kind of physical bond between two objects or creature. |
12 | Mass Opiate: Specially treated holy water that causes everyone in a 20-foot radius to forget their struggles. |
13 | Dragonfire Tar: Clings to target, dealing 1d8 damage per round until they jump into the water. |
14 | Rock Oil Solution: Add to water to create up to 10 oil flasks. |
15 | Cleansing Agent: Add to any body of water to cleanse it of all imperfections. Do not pour into ocean unless you like global ecocide. |
16 | Sleeping Draught: Stopper says “Sleeping Draught, Do Not Disturb”. It doesn’t like being disturbed. |
17 | Ghoststrike Oil: When applied to weapon, it becomes semi-insubstantial and ignores armour. It also attracts ghosts. |
18 | Elixir of Life: Heals the drinker completely of all wounds and adds +1d6 years to their lifespan. Positive effect is somewhat offset by cocktail of water-borne parasites and diseases. |
19 | Philosopher Stone: Contains the voice of one noisy dead philosopher. |
20 | Metaversal Solvent: As universal solvent, but can dissolve metaphysical and metaphorical bonds. Use with extreme care. |
Each and every one of these is superb. Short and to the point, which would make them handy in a pinch or to throw at players on a whim.
ReplyDelete