Monday, 9 August 2010

[Microlite20] The Alucard School of Serious Swordplay

Most fencing academies on the Coin focus on pure swordplay - that is, dueling against opponents armed themselves with swords. The École d'Alucard in Languille, in contrast, is a far less traditional school. Recognising the more complex dangers of the modern world, the École d'Alucard arms its students with the techniques and talents necessary to brandish their blades in battle against a wide range of opponents - axe-wielding orkish barbarians, duergar musketeers or even in the more advanced classes, tentacled monstrosities of death.

Fencing Feats for Fighters


Fencer's Fancy Footwork
Prerequisite: Nimble Sworsdman
When wielding a one-handed blade, you may move one square whenever an enemy misses an melee attack against you. (immediate action)

Unconventional Parrying Technique
Prerequisite: Fencer's Footwork
Once per turn, you may choose to parry any melee attack against you. Roll an attack roll. On a 15+, you parry the attack but may not make any attacks in the next turn. On a 21+, you parry the attack and can attack in the next turn.

Alucard's Anti-Archery Adaptation
Prerequisite: Unconventional Parrying Technique
You can use Unconventional Parry Technique against ranged non-magical attacks.

Tentacle Slashing Slayer
Prerequisite: Unconventional Parrying Technique
You can try to remove a creature's arms and tentacles as a standard attack. Roll an attack roll. On a 15+, you only slightly wound the creature, forcing it to recoil somewhat. It cannot use its limb next round. On a 21+, you severe the relevant limb and deal damage as normal.

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